What makes a horror game scary
HAPPY HALLOWEEN!!!! In honor of Hallows Eve, I would like to cover a topic that I love to talk about. Horror games. Horror seems like a simple topic. You put scary things in a game maybe some blood on the wall, some creaky doors, give them nothing but a flashlight (or camera lens), maybe some things jump out at the player, and the player is scared. Job done right? No. No no no no no no no no. If you make a horror game with this design philosophy, you are making the most boring and played out thing imaginable that will fail at literally it's only purpose: To scare the player. I wouldn't blame you however, as the AAA developer has completely abandoned what horror games actually are and instead now make glorified action games with zombies, and the occasional cheap jump scare where the thing you thought was lying dead on the ground jumps up as you walk by it in a brightly lit room. Granted, these games can be fun, and aren't necessarily "bad" but they are no...